Форматом 3D файлов выбран "OFF". Причина - самый простой для набивания вручную, экспорт и импорт работают в Blender.
Blender tips (how to make brick.off): Start Blender, select box, enter "edit mode", select vertex, choose Mesh→Snap→Cursor→Selection, enter Object mode, Object→Transform→Center Cursor, Alt+N, LocX=0,LocY=0,LocZ=0,DimX=250,DimY=120,DimZ=65,Ctrl+A→"Apply Object: Scale and Rotation to ObData", file→export→"DEC Object File Format (.off)"→brick.off
file: "simple_brick.sas" off(brick) file: "hearth.sas" off(brick) off(brick) off(brick) file: "brick.off" OFF # "OFF" file declaration 8 6 0 # 8 points, 6 faces, 0 edges 250 120 0 # XYZ points "brick 250x120x65" 250 0 0 0 0 0 0 120 0 250 120 65 250 0 65 0 0 65 0 120 65 4 3 2 1 0 # Right brick side vertices: 3,2,1,0 4 5 6 7 4 4 1 5 4 0 4 2 6 5 1 4 3 7 6 2 4 7 3 0 4
Object File Format.
Simple OFF files: abstr.off; br2.off; cam.off; cone.off; cube.off, a cube; dodec.off, a dodecahedron; dodec2.off, another dodecahedron; facecube.off, a cube with face colors; hdodec.off; hypercube.4d.off, a hypercube in four dimenensions; icosa.off, an icosahedron; mctet.off, a tetrahedral mesh generated by MC; mctri.off, a triangular mesh generated by MC; mushroom.off; octa.off, an octahedron; tetra.off, a tetrahedron; trapezoid.4d.off, a trapezoid in 4D; tref.off; unitcube.off, the unit cube; vertcube.off, a cube with vertex colors;
Complex OFF files: socket.off (triangulated).
После этого в game engine назначаем вращение на rot1,rot2,rot3 - получается что два шапура и пара для толстого мяса.